Patron Family
“No Consequences”
Despite their somewhat rough exterior, the Devils are built on a foundation of loyalty within family, and helping the town whenever they can with the resources at their disposal due to their many trade connections. And just a little bit of violence, as a treat.
Specialty
Trade - The Devils keep the roads in and out of Requiem safe, and protect merchants.
Key Individuals
Switch - Head of the Devil's Family
Fenrir - Tribe leader of Warsong, front-line fighter and resident loudmouth
Lance - Co-Leader of the Corvidae, Merchant Mercenary, Econ Extraordinaire
Organization
The Devils have a traditional, albeit informal, organization:
Basic Society Membership - “Prospect.” Newcomers who require two sponsors from the Family to vouch for them.
Proficient Society Membership - “Enforcer.” Those selected by a family vote for permanent membership after a 2 - 4 month trial period.
Master Society Membership - “Captain.” Individuals who’ve accomplished a significant amount for the family, and have been selected by other Captains for membership in their highest ranks.
History
Loud and chaotic, the Devils evolved from a rough and tumble Diesel Jock clan into the 'refined' group that they are now. They saw their numbers nearly double when most of the Warsong tribe merged with them, and the power house that is the Devils today was born.
Family Colors
Black & Chrome
Return to Families of Requiem. See this family’s unique trade list items on Family Items.