Patron Family

“No Consequences”

Switch, Family Head of the Devils. Photo provided by Abe Snyder.

Despite their somewhat rough exterior, the Devils are built on a foundation of loyalty within family, and helping the town whenever they can with the resources at their disposal due to their many trade connections. And just a little bit of violence, as a treat.

Specialty

Trade - The Devils keep the roads in and out of Requiem safe, and protect merchants.

Key Individuals

Switch - Head of the Devil's Family

Fenrir - Tribe leader of Warsong, front-line fighter and resident loudmouth

Lance - Co-Leader of the Corvidae, Merchant Mercenary, Econ Extraordinaire

Organization

The Devils have a traditional, albeit informal, organization:

Basic Society Membership - “Prospect.” Newcomers who require two sponsors from the Family to vouch for them.

Proficient Society Membership - “Enforcer.” Those selected by a family vote for permanent membership after a 2 - 4 month trial period.

Master Society Membership - “Captain.” Individuals who’ve accomplished a significant amount for the family, and have been selected by other Captains for membership in their highest ranks.

History

Loud and chaotic, the Devils evolved from a rough and tumble Diesel Jock clan into the 'refined' group that they are now. They saw their numbers nearly double when most of the Warsong tribe merged with them, and the power house that is the Devils today was born.

Family Colors

Black & Chrome

Return to Families of Requiem. See this family’s unique trade list items on Family Items.