Hey there Req-ers!
We’ll be moving completely into the DR: Live system in March 2025, but the network wide change over has begun February 1st!
In order to make March more about the narrative and less about bureaucracy, We’re hoping to get some of those item conversions done ahead of time so we can have the new item cards ready to go when turning in old cards. In the instance the name of the item hasn't changed, we will try and provide a sticker to update the mechanics to save on card waste! DRMA has graciously allowed the use of their spreadsheet, who have been graciously allowed to use the spreadsheet from DRTX as well!
[Link To Spreadsheet]
Instructions for use, as DRMA had posted:
Right click on the tab at the bottom of the screen titled “TEMPLATE: DUPLICATE THIS”, and click DUPLICATE
For each character, you’ll create a NEW TAB, formatted as “[PLAYER NUMBER] [CHARACTER NAME]” (I.e. “19496 Kyle”)
Blueprints - Convert to its nearest analog, if the print no longer exists you may select another print of the same type, that is not a Necrology Print. Alternatively you may opt to take the resources needed to make the blueprint (according to Live resources, not 3.0)
Similar to DRMA, Criminal/Murder Inc based prints will find their nearest analog, provided you will have the appropriate level of related skill.
Items - Armor, Weapons, Shields, Gizmos, Brews/Meals, Traps, Vehicles and Area Augments will be converted to their Live variants.
Herb & Scrap need no conversion, scrap will instead be assumed to expire Feb 2026 if blank. Try to use older versions and blank versions first, as we want to cycle those out over time.
For items that restore Body and/or Mind, we will try to match the output to the closest analog, favoring the player in cases of rounding.
e.g. 3.0 Basic Uncle Todd’s recovers 10 Body, 4 of these would equal 1 Live Uncle Todd’s which recovers 40 Body. 3.0 Proficient St John’s recovers 20 Mind but could result in a Lineage specific brew that regains 20 mind, or 2 of the Proficient St John’s Brews could become 1 Live St John’s Brew (which restores 40 mind)
Similarly, we will try to honor Armor points in order to match as closely as possible.
Local Plot, Forage and Salvage cards won’t carry over, but exceptions may be made for items of sentimental value, which will be strictly non-mechanical. (Get a cool phys rep to show off!)
The spreadsheet should show the conversion as closely as possible, if the item isn’t sparking joy, you may exchange it for an item of the same type. Alternatively you may receive the Live Resources that make the item, except for Necrology Resources, a chapter’s game runners may not provide Necrology resources, that’s all up to players!
Expiration dates will carry over or convert to the lesser if the item in question has an expiration change in Live.
e.g. Vehicle lasting 5 years, will convert to a Vehicle lasting 2 years.
Spreadsheet Organization
Below is what your sheet tabs should look like, with a drop down menu to keep the item types clear.
Here is the formatting you’ll need to follow for Item Card Conversions:
ITEM TYPE
ITEM NAME
# OF USES (IF NEEDED)
EXPIRATION DATE
NUMBER OF ITEMS (ie, how many Red Mist do you have with the same expiration date)
This should be based on having the same expiration date - If you have two brews with the same name, and different dates, create TWO separate lines
An IMPORTANT NOTE for Item Formatting: Please use the FULL NAME of the item that you are turning in and receiving when you document them! This is immensely helpful for sorting purposes. Short hand versions (I.e “Todd’s” versus “Uncle Todd’s Healing Brew”) can slow down our process a lot. (Image taken from DRMA’s blog post)
A little transparency here: the reasoning behind limited blueprint transfers to Criminal adjacent prints (Called Dubious Directions) as well as the restriction on Necrology items, resources and prints is so that the game runners can seed these blueprints into the world (while you, the player, generate the Necrology resources needed for Necro-related fun-times). Regarding the Brew conversions, we want to try and balance the output of Body and Mind as closely as possible to the Live system so that everyone has an even playing field. We have a chance here at a fun and decent soft genre reset to get back into playing in a resource scarcity dystopian wasteland full of friendly player faces (and not so friendly character faces maybe!) so we want to try and keep the flow of items, resources and blueprints at a steady but controlled pace. Lastly, currently Sasha’s got the cards and some free time, so they are heading this up on their own for now, so it’s likely that they will hit a few conversions per person before moving to the next, so that everyone has a chance to get stuff converted. Classic “everyone gets served firsts, before anyone else gets seconds”.
Thanks for understanding!