At Dystopia Rising New York, we have an amazing player base who’s always asking us “How can we help out?” Unfortunately, at events we’re often so busy we don’t have a good answer other than “Um, pick that thing up and put it down over there.” So between events, we came up with five things our players can do if they want to help out the staff.
Read MoreThank You! Using Your CAPs
Dystopia Rising New York relies on you, the players, to make our events happen. Without your help, we wouldn’t be able to bring a hundred larpers to Forestburg nine times a year and make these amazing games. We often want to thank you for what you do, not just with words, but with something to enhance your play experience. Luckily, we have a way to do this… Community Action Points, or CAPs. You can spend these CAPs on a number of cool rewards, from Mind refreshes to extra resource production. But there’s a problem:
Read MoreWhat’s A PFA (To Us)
Shadow. Bad-Ass. Graverobber. The one thing we’re sure about: Professional Focus Achievements (PFAs) have awesome names. The majority of plot requests we receive at Dystopia Rising New York involve PFAs, as well as quite a few complaints. PFAs are some of the coolest things that can end up on your character’s sheet, and take the longest to achieve… you have to have spent at least 100 Build before you can have one, then put in a plot request. And then… to use one, you have to have an expensive piece of equipment or “be in the right place at the right time.” All this results in PFAs being a source of confusion for players and staff alike. So what is a PFA in DRNY?
Read MoreConfusing Calls, Made Simple, Part 3
This is part of a series of articles that attempts to make some of the more confusing rules calls simple. In this one, we look at some reminders from our Rules Guides. Don’t forget to check out Part 1 (particularly for Damage Reduction) and Part 2 (about ways to incapacitate someone).
Read MoreConfusing Calls, Made Simple, Part II
This is part of a series of articles that attempts to make some of the more confusing rules calls simple. In this one, we look at different ways to really incapacitate a character.
Read MoreCulture Versus Rules
Dystopia Rising has a lot of rules. Most of these rules tell us how to play the game: everything from how to swing your boffer to how to make a Red Mist. But not all rules focus on game play - some rules help us come together as a group and play together. While the rules of the game are all written down (and most of them available for free), the rules of play are a bit more complex.
Read MoreResearch in Requiem
Research! The word attracts the attention of some players, and inspires dread in others, but since the beginning, research has been part of Dystopia Rising. However, we don’t have many rules describing how characters can perform research during an event, and each chapter develops its own techniques to introduce new information to players. So how do you, as a player, perform research in Requiem?
Read MoreConfusing Calls, Made Simple, Part I
The Dystopia Rising rules system is huge… it consists of a 207-page rulebook, hundreds of prints, and an array of storyteller documents. With the size of the system, it’s easy to get confused about some of the rules. This is the first in a series of articles that attempts to make some of the more confusing rules calls simple.
Read MoreSupply Bags
Our rulebook talks about Supply Bags, a mechanic that allows us to carry multiple item cards that don’t have associated phys reps, or use the same phys rep for multiple items. Here’s how we’ve learned how to use them at Dystopia Rising New York (DRNY), while remaining within the letter and the spirit of the rules.
Read MoreThe Strange Case of Theft in Dystopia Rising
We covered Character versus Character (CvC) conflict in three parts earlier, and it’s time to talk about the oddest case of CvC in Dystopia Rising: theft. Theft occupies a unique place in terms of consent: it’s inherent to the game via the rules there’s no real way to opt-out of it.
Read More