During our May event, you’re extremely likely to experience the conclusion of the Jones War and the end of the Anarchy (we say “extremely likely” because you can always throw us for a loop). But what about June? And our premier event in August, Honor’s Fall? Role-play is a collaborative activity, and both the storytellers and players should work together to guide the narrative. To do this, we want to talk about three things: steering, pacing, and agency.
Read MoreThe Gravemind in Requiem
As we prepare for an event that involves a lot of zed, the staff at Dystopia Rising New York (DRNY) wanted to go over our local Grave Mind, and how it works. While we strive to match our Grave Mind lore with the network as a whole, each chapter runs the Mortis Amaranthine (the formal term for the Grave Mind) a bit differently, and we want to make sure everyone has accurate expectations.
Read MoreREQUIEM 101 - REQUIEM AND THE FAMILIES
Newcomers to Dystopia Rising New York may hear a number of new words - “Family,” “Fold,” “High Lord Executioner.” Requiem features a host of persistent non-player characters and unique customs that let players immerse themselves in the setting. To help you with these features, we’ve put together this primer: Requiem 101.
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