Prior to Early Bird tickets for our June Premiere event, Dogs of War, going on sale next month, we need to identify two groups of players who will attend: our “Dirty Dozen” of Trained Survivors and players requiring reasonable accommodations. Please review this announcement for information on these pre-sales, and if interested, use the application form below.
Applications will close Monday, April 17. Trained Survivors will be announced by Wednesday, April 19, and accommodations will be made as they come in.
Trained Survivors
During Dogs of War, we will have a small group of a dozen players who do twelve hours of NPC work. This group, called the Trained Survivors, will be selected for their real-world abilities to perform as a unit, with preference being given to those with military experience. They will perform a full range of NPC duties, including filling out large groups as grunts in major battles, performing as roaming threats, or operating as enemy troops behind enemy lines. Please realize when signing up to be a Trained Survivor, you will be used wherever we need NPC support.
You can expect to perform three 4-hour NPC shifts:
Friday, 2300 to Saturday, 0300
Saturday, 1000 to 1400
Saturday, 1700 to 2100
However, we expect you to show up 30 minutes early and, if need be, stay up to 30 minutes late: realize that your character will be absent for much of the Battle of Requiem.
You will receive several benefits if picked, including a complimentary ticket with full Build, as well as the Early Bird, Hard-Core and Survivors Bag perks described in the Tickets announcement. In addition, you will be given intelligence to bring back between your NPC shifts, to represent your characters performing “behind enemy lines.” The quality of the intelligence will depend on the personal sacrifice your characters are willing to make, in terms of items, Mind, Body, and even (if you choose) Infection loss.
When applying to be a Trained Survivor, please be sure to tell us about any military experience you have, including relevant training and specialties. While we will give preference to those with military experience, we’re also looking for people with other real-world abilities that might benefit the team (even if it’s just “I’m really good at cardio.”)
Important Note: You can expect to hike several miles per shift, including some running and moving through the woods in the dark while practicing light discipline. We will also ask you to bring your own weapons (please do not plan on using a shield).
Accommodations
With an unusual NPC structure, sleeping in austere conditions, and the physical demands of this particular event, we want to make sure we make every effort to meet the needs of our players. If you have a medical requirement, physical or mental disability, or other condition that requires a reasonable accommodation, please let us know during pre-sale.
Our primary method of accommodation will be matching you with an appropriate ticket (typically Early Bird General Admission, but we will also consider other tickets by request). We will also work with you to place you on an appropriate NPC shift. Please do not use the pre-sale simply for the purposes of getting the “right” NPC shift; these are for accommodations outside those necessary at a regular Dystopia Rising event.
If we match you with a ticket and/or NPC shift, we will check you into the database prior to the Early Bird, and mark you unpaid. You will then be able to purchase a ticket normally. We will not reserve Opt-Out tickets or Hard-Core tickets through this process.
Important Note: You do NOT need to apply for Accommodations for Med Sleep. Please purchase a General Admission ticket and email us to be added to Med Sleep.