Dystopia Rising New York posts information on our website, on social media, and places them in your packet to reduce discussion during opening announcements. This month’s announcements contain important information… please take a few moments to review!
Game Specific Information
Dogs of War includes a significant amount of unique information - please review.
We have a significant number of Med Sleepers this game: unless cleared by staff, do not use the rooms in the Pavilion or the Hotel. If you put your stuff in there without permission, it’ll be moved.
Check your packets! If you’re missing something, talk to Ryan either before 9 pm or during siesta (1 pm - 3 pm Saturday).
Opening announcements are at 9:30 pm at the A-Frame. Don’t be late!
Check out our announcement about the CONOP to learn more about how you can impact the war with Intelligence and crafting.
Remember: Full Immersion refers to players sleeping in-character in the tents we provide, and General Admission refers to everyone else, who will be sleeping out-of-character, in town.
If you signed up for Full Immersion and want to sleep in a bunk, you can do so by returning to the out of character area and going to bed. If you’re General Admission, you’ll probably have space in the tents but would be expected to walk back to town if the tents are full.
Shuttles & Gear - Pay close attention to this section.
We will be shuttling people out to the A-Frame from 7 pm to 9 pm, roughly every 15 minutes. If you can walk to the A-Frame, we encourage you to do so.
The shuttle will stop at Check-In and the Waterfront before heading to the A-Frame
Please only bring the gear you’ll be using during play on Friday with you to the A-Frame, including any go-bags.
If you’re Full Immersion, we will have a drop-off at the Waterfront for your sleeping gear so you don’t have to carry it all night. You won’t have access to your sleeping gear until roughly 2 am.
You may also drop off equipment at the Waterfront to change after your NPC shift (it will likely be the nearest building to do so).
After 9 pm, you’ll have to walk to the A-Frame.
Starting at 11 pm, we’ll be running a shuttle back to the Waterfront every 30 minutes for people who want to go to bed. These will continue until 2 am. After 2 am, you’ll have to walk back from the A-Frame.
Out-Of-Character Areas - You can’t be in-character beyond the “Forward Edge of Battle Area” (FEBA)... this is Nostra-held territory and out-of-character. We’ll go over how to know these areas during opening announcements, but in general:
We will be using caution tape to block the main paths. Please do not try to bypass these areas “off-road.”
Individual buildings will be marked out-of-character until they’re ready to be retaken. You might find certain paths cordoned off as well.
Do not approach the Great Hall in-character until after 7 pm on Saturday.
Crafting & the Post Office: The Post Office will move early Saturday morning, and we have different crafting areas:
The Post Office will be at the A-Frame until Saturday morning. We will not be printing anything at the A-Frame (so no Prints).
Saturday morning, the Post Office will open at the Wilted Rose (by the Morgue) and remain there the entire event.
We will have public crafting (agricultural, artisan, culinary) areas set up at the A-Frame and the Waterfront Cabin. The Waterfront Cabin will not be available until you retake it, first thing Saturday morning. These areas will not have room augments unless you build them during the game.
Crafting areas purchased with CAPs may be set up in locations as desired, but these locations may not be available until the town is retaken.
Recurring Information
Strain Variants. The following Strain Variants are in play this month: Apostate Ascensorites, Bathory Sempers, Carver Retrogrades, Consigliere Rovers, Dynasty Yorkers, and Warband Tainted (all Ascensorites, Retrogrades, Rovers, Semper Morts, Tainted, and Yorkers gain the mechanics for the weekend).
Remember, if you see an NPC with a purple glow stick, you only see them if you have a fracture, Bad Brain, or are part of a specific plot.
Standard Information
Dystopia Rising includes stories about violence, torture, drugs, and many other difficult things, but there’s one topic we don’t include in stories: sexual assault. It is never appropriate to include the topic of sexual assault in your role-play or stories. If encountered, please inform a guide so that we can take action.
If you are in the woods and can’t tell if a nearby sound is an animal or not, call out “Are you an animal?” If you hear someone calling that, you must respond “I am not an animal.” If you get no response, make yourself as big as possible and back away slowly.
Important Local Mechanics
Please review a few of our local mechanics. For a full list, see our website.
CAPs Calls
Players may use New York-specific CAPs to purchase Blue Plate Specials and G.O.G.O Gatherers simply by recording it on their sheet. You may also use the following Calls:
JUST SAY NO - Once per event, if you’re an Aberrant and in an Area of Effect or By My Voice call that targets Aberrants or does Aberrant Bane damage, you can spend 100 CAPs and call “Just Say No.” For the purpose of that one effect, you do not count as Aberrant.
NOT TODAY - Once per event, if you are using a crafting or gathering skill and are interrupted, you can spend 100 CAPs and call “Not Today.” Ignore the interruption, and take up to a 5-minute break from the task. As long as you return to using the skill within 5 minutes, you may continue where you left off.
NOTHING VENTURED - Once per event, if you use a combat skill and that skill is countered (i.e. your attack is Avoided) you can spend 100 CAPs and call “Nothing Ventured.” You regain the Mind you spent to use the skill.
Challenge
You antagonize your target; who must target you with any attacks. This effect ends if anyone else attacks or does damage to the target, if you leave combat, or if the target cannot see you. This skill does not force a target to engage in combat, it only forces them to target you if they do so. Challenge can’t be used under the effects of Choking Blow and is countered by spending 5 Mind and using Basic Social Influence.
Compulsion
Delivered by packet or Area of Effect, cannot be negated by Avoid or Mental Endurance. The target will follow a single command until the task is completed, nullified (i.e. defend someone who then dies), the compulsion is broken, or the end of the event. The target must complete the command to the best of their ability. The target is unaware of the specific command until they begin to act upon it, but will remember all actions taken.
Unstoppable
Makes the user immune to all skills and items. The threat will respond with “No effect, Unstoppable” to a negated effect. Additionally, all damage dealt to the threat is reduced to 1 damage and the threat will periodically respond with “Unstoppable.”
Schedule of Events
Only out-of-character information is included this month.
Friday (includes early Saturday morning)
7:00 pm - Shuttle starts taking people to A-Frame.
9:00 pm - Last shuttle to A-Frame.
9:30 pm - Opening Announcements (at A-Frame).
10:00 pm - Game On at the A-Frame. First “prime-time” shift begins.
11:00 pm - Shuttle starts taking people back to the out-of-character area.
2:00 pm - Last shuttle leaves the A-Frame. Drop-off of sleeping gear near campsites. First “prime-time” shift ends.
By this time you should have retaken the Wilted Rose, or be close to doing so. Expect the night to “end” with the front line just beyond the Wilted Rose.
Saturday (includes early Sunday morning)
9:00 am - Post Office opens at the Wilted Rose. Second “prime-time” shift starts.
Expect to begin retaking the town soon after and have most of the town, apart from the area around the Great Hall, in-character by siesta.
1:00 pm - Siesta begins. Second “prime-time” shift ends.
3:00 pm - Siesta ends.
7:00 pm - Last and largest “prime-time” shift begins.
11:00 pm - Last “prime-time” shift ends.
Sunday
No events scheduled.