Our April event, GRINDHOUSE! sees the return of Dystopia Rising New York’s Special Event mods, as we bring you Hell’s Hill… a literal hill to die on. While players who’ve been coming to Requiem over the past year might remember our previous Special Events (the Train Job, Jones Town, and the Hot Zone), we wanted to recap how Special Events work, and introduce you to Hell’s Hill.
What Is a Special Event
A Special Event is a featured module that we run repeatedly throughout the day on Saturday, without NPC support. Instead, small groups of 10 to 12 people sign up at a time, and split into two teams. One team assumes the role of the antagonists and fights their friends’ characters, and then the two teams switch. These mods usually occur away from the rest of the play area, where we’ve set up special sites unique to the challenge of the special event.
You can read more about Special Events here, and we’re adding a new feature:
Our Saturday noon run will be restricted to characters with less than 100 Build, with challenges scaled to our New Bloods.
What Is Hell’s Hill
Based on war movies where troops have to fight their way up a hill under a hail of gunfire, Hell’s Hill is your introduction to the sort of combat mods you’ll see during Dogs of War, our June Premiere event. In addition to testing mechanics such as artillery strikes, we’ll have some special items you’ll be able to use on the Hill.
For months, we’ve been dropping information about the Nostras, and now, everyone will have chance to fight them as you storm one of their forward outposts. If you’re successful, you can capture and interrogate a few of their officers for more intel… some of which will be very valuable come June.
When you show up, be prepared to fight desperately up on of the hills of Requiem, under constant gunfire and assault. Players with mobility issues should feel welcome to join; we have a plan to help you out on that hill. And for our Early Bird players, you’ll get to use a special ZoM:
Not On This Hill
Once per hour while in Bleedout during the Special Event Mod, spend 5 mind and take up to five steps, then stabilize. If you are behind cover, you are immune to damage from ranged weapons as long as you don’t leave your hiding spot.